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SPARX

Game · 2013 · Developed by the University of Auckland (team led by Sally Merry, with Karolina Stasiak, Theresa Fleming, Matthew Shepherd and Mathijs Lucassen; game built with Metia Interactive)

Those thoughts telling you you're useless? SPARX calls them GNATs. And you're allowed to swat them. 🦟

Who it's for

SPARX teaches cognitive behavioural therapy skills through a fantasy quest.

Hopeless→Hopeful

Feelings it meets

What it is

SPARX is a free computerised cognitive behavioural therapy programme in a fantasy game format, developed by researchers and clinicians at the University of Auckland, including Sally Merry, Karolina Stasiak, Theresa Fleming, Matt Shepherd and Mathijs Lucassen, and released in 2013. Players explore a 3D fantasy world across seven realms, completing quests, puzzles and mini-games, typically one or two levels a week.

Where to find it

Free in Aotearoa New Zealand via sparx.org.nz, iOS and Android; access elsewhere may be limited.

Before you start

Heads up: Depression themes and negative self-talk.

Age: Not verified (designed for adolescents; suggested 12+)

Weeping may endure for a night, but joy cometh in the morning.Psalm 30:5, Psalm 30:5

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