Play this when
A game built on the science of 'flow': you choose how deep to go, and if it's too much, you just float back up.
FlOw came out of Jenova Chen's USC master's thesis on dynamic difficulty, inspired by Mihaly Csikszentmihalyi's idea of flow: the absorbed state where challenge matches skill.
flOw is a game created by Jenova Chen and Nicholas Clark, which began in 2006 as a free Flash game made for Chen's USC master's thesis on dynamic difficulty and inspired by Mihaly Csikszentmihalyi's concept of flow; thatgamecompany later made console versions, with a score by Austin Wintory.
PlayStation Store (PS4; Vita/PS3 versions where still available). The 2006 Flash version is no longer playable in current browsers.
Age: Not verified (suggested all ages)
I have learned, in whatsoever state I am, therewith to be content.Philippians 4:11, Philippians 4:11





