3000

Library / Stress

flOw artwork

Play this when

flOw

Game · 2006 · Developed by thatgamecompany (created by Jenova Chen and Nicholas Clark; music by Austin Wintory) · published by thatgamecompany (Flash) and Sony Computer Entertainment (consoles)

A game built on the science of 'flow': you choose how deep to go, and if it's too much, you just float back up.

Who it's for

FlOw came out of Jenova Chen's USC master's thesis on dynamic difficulty, inspired by Mihaly Csikszentmihalyi's idea of flow: the absorbed state where challenge matches skill.

Overwhelmed→Calm

Feelings it meets

What it is

flOw is a game created by Jenova Chen and Nicholas Clark, which began in 2006 as a free Flash game made for Chen's USC master's thesis on dynamic difficulty and inspired by Mihaly Csikszentmihalyi's concept of flow; thatgamecompany later made console versions, with a score by Austin Wintory.

Where to find it

PlayStation Store (PS4; Vita/PS3 versions where still available). The 2006 Flash version is no longer playable in current browsers.

Before you start

Age: Not verified (suggested all ages)

I have learned, in whatsoever state I am, therewith to be content.Philippians 4:11, Philippians 4:11

Tell 3000 how you feel.

Get your three picks
Free check-ins every day at try3000.app

Also for stress