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Nevermind

Game · 2015 · Developed by Flying Mollusk (designer Erin Reynolds) · published by Flying Mollusk

A game that gets harder when your heart races. The only cheat code is breathing.

Who it's for

Nevermind reads the player's stress through an optional heart-rate sensor or webcam emotion detection, and the game gets harder (the screen fogs and distorts, hazards increase) as stress rises and easier as the player calms down.

Anxious→Calm

Feelings it meets

What it is

Nevermind is a biofeedback-enhanced adventure game designed by Erin Reynolds, which began as her thesis project at the University of Southern California, and released by Flying Mollusk in 2015.

Where to find it

Steam (Windows/macOS), Xbox Store (Xbox One).

Before you start

Heads up: Trauma, assault and psychological horror.

Age: ESRB M (per Steam listing; suggested 17+)

Take therefore no thought for the morrow: for the morrow shall take thought for the things of itself.Matthew 6:34, Matthew 6:34

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