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Florence

Game · 2018 · Developed by Mountains (led by Ken Wong; music by Kevin Penkin) · published by Annapurna Interactive

A 30-minute game about a relationship that doesn't make it, and the person you get back when it ends.

Who it's for

Instead of dialogue, conversations are small puzzles: early on the speech-bubble pieces are few and fit easily, and as the relationship strains they become harder to assemble, so the player physically feels communication getting harder.

Sad→Hopeful

Feelings it meets

What it is

Florence is a short, story-driven mobile game directed by Ken Wong at the Melbourne studio Mountains and published by Annapurna Interactive, with music by Kevin Penkin. Told in 20 brief chapters with very little written dialogue, it follows Florence Yeoh, who is stuck in a routine of work and social media until she follows the sound of a cello and meets Krish, a street musician.

Where to find it

iOS App Store, Google Play, Nintendo eShop (Switch), Steam (Windows, macOS).

Before you start

Heads up: A relationship breakup.

Age: Not verified (suggested 12+)

Parting is such sweet sorrowWilliam Shakespeare, Romeo and Juliet, Act 2, Scene 2

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