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Emily Is Away

Game · 2015 · Kyle Seeley (design and writing)

Typing… deleting… typing. Five years of never saying it. 💬

Who it's for

For anyone replaying old chats and wondering what would have happened if they'd just said it.

Wistful, uncertain→Reflective, ready to speak up

Feelings it meets

What it is

Told entirely through an early-2000s instant-messenger window, the game follows your friendship with Emily across five years, from senior year of high school to senior year of college, one conversation per year. You choose what to type, and those choices shape whether the two of you ever say what you feel, with several different endings.

Where to find it

Free on Steam (Windows, Mac, Linux).

Before you start

Age: Not rated

You pierce my soul. I am half agony, half hope.Jane Austen, Persuasion, Chapter 23

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